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Freeware
Unifying all Doom engine games and adding countless possibilities. rheit/zdoom. Clone or download. Use Git or checkout with SVN using the web URL. Download ZIP. Want to be notified of new releases in rheit/zdoom? Warning: The SVN repository is no longer used, and has been replaced by the Git. Download Subversion tools at.
Windows/macOS
![Update gzdoom Update gzdoom](http://i.imgur.com/Ujbwd.png)
2.5 MB
7,786
ZDoom may be used and distributed free of charge. No profit may be made from the sale of it. ZDoom was created by Randy Heit using id Software's and various others' sources.
![Zdoom wad download Zdoom wad download](https://s-media-cache-ak0.pinimg.com/736x/93/ce/c4/93cec49d3dedc3f1f03b3dd19687a9b8.jpg)
Why would I want to use ZDoom instead of regular Doom?
Consider all these features that ZDoom has that are not found in the standard Doom originally released by id:
- It runs well under all modern versions of Windows, from Windows 95 to the new Windows Vista. If you have Linux, it works with that too.
- Can play all Doom engine games, including Ultimate Doom, Doom 2, Heretic, Hexen, and Strife.
- Supports all the editing features of Hexen. (ACS, hubs, new map format, etc.)
- Supports most of the BOOM editing features.
- Many more all-new editing features such as:
- Colored sector lighting.
- Custom monsters, weapons, and items.
- High resolution textures.
- Many, many extensions to ACS that were not present in Hexen.
- More music formats: Ogg Vorbis, MOD, XM, IT, S3M, MIDI, and MP3 as well as old-fashioned MUS all work.
- More sound formats: FLAC and WAVE can both be used for sound effects.
- More texture formats: PNG and JPEG are both useable for artwork.
- The vast majority of Doom limits are gone.
- An OPL softsynth is provided that can play the standard MUS music for an authentic 'oldschool' flavor.
- Free look (look up/down).
- High resolutions.
- Translucency (regular and additive).
- A console.
- Full-featured joystick/gamepad support under Windows.
- Up to 8 player network games using UDP/IP, including team-based gameplay.
- Support for the Bloodbath announcer from the classic Monolith game Blood.
- Quake-style key bindings.
- Jumping.
- Crosshairs.
- Walk over/under monsters and other things.
Note: Windows download link contains the executable for Windows platforms and data files. If you need help getting started with it, see the online documentation in the wiki. You need to provide your own game IWAD. If you do not have a copy of Doom, Heretic, or Hexen, the easiest way to obtain them is to purchase them from Steam. When you download them from Steam, ZDoom will automatically find them.
We also recommend you try Doom:One
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As the first DS homebrew, me and have improved the DsDoom!Now to answer the obvious question, does it have MUSIC?Yes HORRAY! Many thanks to for making musplay.c examples and quite a few other stuff!This update (v1.4) has brought a few new things and optionsFirst of all, there is a new menuIt looks nice and such, however the only new functional menu is 'Screen Mode'Screen Mode has 3 options.Dual - Game is on top screen and automap/HUD on bottom.Single - Game and HUD on top screen, no automap (Bottom Screen is black).Console - Same as above but there is console text on the bottom screenHope this makes everyone happy c:Command line currently says 'Work in progress! Press B'The NetGame was moved into these menus as you can see here:The IWAD menu has been redone slightly, pressing on 'Custom' brings up the same screen as CmdLineHere are some other screenshots. Code:.Maybe improve the music mechanics.GET DAT AUTOMAP!.Fix the small bug where the intermission screen is a bit off-center.Fix the other small bug where the player face on the hud is 1 pixel to the left.Fix a small bug that I noticed late where the 'Standard game/Network game' has the pointer going 1 line down.Fix another late noticed bug where the icon is really weird colours.Fix a bug left in the original DsDoom where if you're play Doom 2+, you can only use the super shotgun once you have it!Download:Source.
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